Producer, Writer, Game Designer
and All-Round Creative

current
Since middle of 2021 I have been working on AoM R. in my role as Art Producer for Forgotten Empires.
current
Since late 2020 I have been working as Art Producer for Forgotten Empires. In my role as Art Producer on AoE 2 DE I have worked on numerous DLCs, additional content, Live Operations, as well as the internal workflow at F.E. in general.


ongoing
Since late 2020 I have been working as Art Producer for Forgotten Empires. In my role as Art Producer on AoE 3 DE I have worked on numerous DLCs, additional content, Live Operations, as well as the internal workflow at F.E. in general.
ongoing
Mayority is a serious educational game that my team and I developed for the World of Tomorrow Institute. The initial stage of development took place from 2016 - 2017. After startegic restructuring on the client's side, the game was picked up again in early 2021 and is now in post-production with release planned for 2023.

ongoing
From 2018 onward I have worked for the Innovations in Politics Institute in various capacities, including Short Film Producer, Curator and Consultant.
past
From 2015 to 2020 I worked with Act.Now as a media consultant. I was also regularly tasked with visual recording and documentation work at their yearly NOW International Mayor's Conferences and community meetings.


past
In preparation for Gamesweekberlin 2019, I joined Booster Space as a Fulfilment Manager for Quo Vadis, a business to business game conference.
past
Galactic Glitch
In 2014 I was involved in the early development stages of what was then a flash space game called Galactic Glitch with developer and publisher Crunchy Leaf Games. My focus was project management and marketing.

Education

past
From 2010 to 2013 I studied Gamedesign at Mediadesign Hochschule in Berlin. After graduating with a bachelor's degree, friends and I founded a coworking space at the university.